// ROM8000 = "KOEI BIOS and virtual machine";
#include "bios.db.txt"
#include "vm.db.txt"

// hwreg = "SNES hardware registers";
#include "snes.db.txt"

// 2000 = "root, C runtime and shared functions";
#include "root.db.txt"

// 6000 = "(opening, ending, start, main, warfare: heika)";
#include "openend.db.txt"
#include "iovl.db.txt"
#include "movl.db.txt"
#include "hovl.db.txt"

// 8800 = "(nihon, dungeon, j(?), combat: sentou)";
#include "novl.db.txt"
#include "dovl.db.txt"
#include "jovl.db.txt"
#include "sovl.db.txt"

// c000 = "menus: control";
#include "covl.db.txt"

// d000 = "use item";
#include "csovl.db.txt"

// b800 = "AI";
#include "aovl.db.txt"
#include "kovl.db.txt"

// bb80 = "converation in towns";
#include "kmovl.db.txt"

// f000 = "game state (save)";
#include "state.db.txt"
